The World Event Reward System Is Broken In Guild Wars

The current reward system needs a serious re-design and a new set of rules to weight and rank players contribution to an event because the current system that is based solely on the amount of damage dealt is not just broken but it is just stupid.

Take for example the north battery defense in Tequatl, I can go on stomping holes after holes after holes with absolute perfect timing and I get no more than a bronze reward ranking, hell I might even miss out on the reward totally if I didn’t do any attacks. But, if I throw all the important mechanics out of the window and started throwing grenades at the incoming mobs, I can get a gold easily while everyone is getting murdered by the poison rain from the grubs. I can also try to be a good player, switching from eastern battery to mega laser defense mid event because I see that the mega laser defense needs more people and completely miss out on the event reward later on because I don’t do enough damage.

Another example is afking at event like Claw of Jormag, I can just afk at the event and wait till the last burn 1 or 2 burn phase, goes in, throw a few grenades at it and get the same amount of reward as the person that spends 30mins trying to take down the boss. So why should anyone put any effort in it? I might as well just stand at the side afk or just spam auto attacks to get full rewards with 0 effort.

Players should be rewarded appropriately for what they contributed to the event, players standing still in 1 corner spamming auto attack should not be getting full reward, players joining in an event at the last minute should not be getting the same reward as players that is working on the event for the last 15mins and players that just goes around waving their weapons around with no regards to actual event mechanics definitely should not be getting full reward. There should be different value and weight given for what players are doing ranging from the amount of damage they do in the event, to the amount of heals, the amount of boons, numbers of revives and playing by the event mechanics that makes up the total final score of the player and the level of reward they are getting.